![]() Narita Boy nails the metroidvania progression system like few games do. You’ll constantly pick up new moves to increase your arsenal and it feels great. ![]() You can charge your sword attack in order to blast anyone near you with a home run bash and you can also use a limited supply of shots inside your blade, transforming it into a shotgun. ![]() Your sword packs one hell of a punch, transforming all kinds of enemies into piles of data. This the most anime Narita Boy ever gets, and it’s glorious. After a brief introductory section in which you’re unable to defend yourself against HIM’s minions, you’ll eventually grab the legendary Techno Sword and proceed to mow down everything in sight. Story-wise, Narita Boy isn’t very brilliant, but you can pretty much ignore it and enjoy the game for what it truly is: a super stylish metroidvania packed with tons of audiovisual elements taken straight from every single 80’s cliché you can imagine. You’ll also be greeted to a nonsensical amount of technobabble and invented terms that are here to basically make things even more incomprehensible than they already are. He is trying to save the land from the clutches of HIM (not related to the Finnish band) and restore the memories of the game’s creator, who takes the mantle of a god-like figure within the setting in a similar way to James Halliday in Ready Player One. Narita Boy‘s somewhat convoluted story revolves around the titular hero fighting through hordes of enemies inside a Digital Kingdom within an old-school computer game. Get ready for some seizures during this section.
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